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Workshop 2- Week beginning 25th October 2021

  • Sadie Read
  • Oct 27, 2021
  • 2 min read

Task 1-

· Started by drawing a box using snap to grid as this snaps the vertices within the grid

· I then created the shapes we were asked to in the workshop instructions

· Created a box, sphere, cylinder, and teapot. I then rotated each around a different co-ordinates system.

o Screen-Cube-Movement is at an angle. Rotates around the axis weird

o World-Cylinder- Rotation is on y axis, movement is normal

o Parent-Sphere- Good rotation, normal movement

o Local-Box-Movement normal, rough rotation

o Gimbal - Cylinder- harder rotation, lot of mouse movement to rotate it, normal movement in 3ds max

o Grid-teapot-good movement, left and right t rotation only

o Pick- rotation all ways, movement is at a weird angle.

Task 2-

· Followed the slide instructions and was able to create a t-shaped box from two separate boxes using the union boolean tool. It created one shape

· Used the subtraction tool to create a circular hole in a scare.

· Used merge to combine a cylinder and sphere.

· Created a donut with a chunk being taken out of it by using multiple shapes and the subtraction tool

· Created a “Murder Moon” by using spheres and a tours. I placed the torus round the middle of the biggest sphere and subtracted it. I then placed part of the smaller sphere into the bogger sphere and subtracted this to make the death dish. Then I added targeted lighting which allowed for it to look like light was coming from the left side.

Task 3-

· I followed the workshop instructions and crated a spine for a rectangle that I moved to make it look like it was standing up using the edit poly tool. I’ll admit my sizing was exact to the workshop instructions as sizing is something I need to work on. I then added triangles by going to create and setting a point then going back to poly and drawing them in using the rectangles vertices in an anticlockwise direction.

· I will attempt the further activities while modelling my black Friday project.

· I followed the workshop instructions and crated a spine for a rectangle that I moved to make it look like it was standing up using the edit poly tool. I’ll admit my sizing was exact to the workshop instructions as sizing is something I need to work on. I then added triangles by going to create and setting a point then going back to poly and drawing them in using the rectangles vertices in an anticlockwise direction.

· I will attempt the further activities while modelling my black Friday project.



 
 
 

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