Workshop 2- Week beginning 25th October 2021
- Sadie Read
- Oct 27, 2021
- 2 min read
Task 1-
· Started by drawing a box using snap to grid as this snaps the vertices within the grid
· I then created the shapes we were asked to in the workshop instructions
· Created a box, sphere, cylinder, and teapot. I then rotated each around a different co-ordinates system.
o Screen-Cube-Movement is at an angle. Rotates around the axis weird
o World-Cylinder- Rotation is on y axis, movement is normal
o Parent-Sphere- Good rotation, normal movement
o Local-Box-Movement normal, rough rotation
o Gimbal - Cylinder- harder rotation, lot of mouse movement to rotate it, normal movement in 3ds max
o Grid-teapot-good movement, left and right t rotation only
o Pick- rotation all ways, movement is at a weird angle.
Task 2-
· Followed the slide instructions and was able to create a t-shaped box from two separate boxes using the union boolean tool. It created one shape
· Used the subtraction tool to create a circular hole in a scare.
· Used merge to combine a cylinder and sphere.
· Created a donut with a chunk being taken out of it by using multiple shapes and the subtraction tool
· Created a “Murder Moon” by using spheres and a tours. I placed the torus round the middle of the biggest sphere and subtracted it. I then placed part of the smaller sphere into the bogger sphere and subtracted this to make the death dish. Then I added targeted lighting which allowed for it to look like light was coming from the left side.
Task 3-
· I followed the workshop instructions and crated a spine for a rectangle that I moved to make it look like it was standing up using the edit poly tool. I’ll admit my sizing was exact to the workshop instructions as sizing is something I need to work on. I then added triangles by going to create and setting a point then going back to poly and drawing them in using the rectangles vertices in an anticlockwise direction.
· I will attempt the further activities while modelling my black Friday project.
· I followed the workshop instructions and crated a spine for a rectangle that I moved to make it look like it was standing up using the edit poly tool. I’ll admit my sizing was exact to the workshop instructions as sizing is something I need to work on. I then added triangles by going to create and setting a point then going back to poly and drawing them in using the rectangles vertices in an anticlockwise direction.
· I will attempt the further activities while modelling my black Friday project.
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